The Rules

Every number in the game, the board's first and the rest beside it, and where each rule that is not a number is written out

The economy

Parameter Value
Unit one year
A visit delivered 1 year
Upkeep 10 years per day held
Free grant 250 years, minted when the domain is proven
Survival grant 100 years, minted to every listing still standing when a Gathering closes
Daily burn cap 200 years/day, fixed for every listing and settable by nobody
Holy Ground the first 24 hours — a visit cannot take you below 1 year
Rank years remaining, highest first; ties broken by whoever entered first
Beheading balance at or below zero at the tick (12:00 UTC)
Gathering 7 days, or until one immortal remains

Untouched, a free entry lasts 25 days on upkeep alone. Every pack carries at least 1,000 years, so the first euros spent outrank the whole free tier — the free grant is a demo of the mechanic, not a seat at the top.

The rest of the numbers

Everything above is the board itself. These are the rest, each written out in full where it belongs.

Parameter Value
Vigil 5 years, once a tick-day, for opening your own listing's page — Surviving
Referral 1 year per first-time visitor you bring, up to 100 a daySurviving
Summons 50 years to a lister you brought and 25 to you, when they prove a domain — up to 2 a daySurviving
Arena stake 100 years from each side, burned when a duel starts; 110 to take the field — The Arena
Under siege an hour past that listing's median busy hour freezes burning for 6 hoursSurviving
Off the board 48 hours with no visit, or 3 reports — Surviving
Epitaph 140 characters on the grave, owner-only, only while fallen
Patron slot €49 for 30 days, 3 slots — wall space beside the board and never a rank — Patrons
The board's rows opens on the top 30, show more walks down 30 at a time as far as 250; every rank is the real one either way

The rules that are not numbers

Each of these is written out in full where it belongs. This is the list, not the copy.

  • Entry is free, instant, and needs no account. A submission clears an automatic ladder and then sits invisible in The Mists until a TXT record proves the domain — Entering.
  • A visit burns only if it is real. Five conditions, every one of them checked on our side, and a visit that fails one is still delivered — it simply costs nothing — Surviving.
  • Nobody can slow their own burn. The cap is the board's number and not a dial, because a visit over it still delivers: a listing that could set its own would take every visit for free and hold the top while paying for none of it — Surviving.
  • Nothing dies between ticks. Beheading happens at 12:00 UTC and nowhere else, so no burst can kill anything and every death has a full day of warning behind it — Surviving.
  • A claim fills a hole and never transfers. Publishing the record takes a listing nobody owns; it cannot take one somebody does, because a domain changing hands is a conversation with a human — Entering.
  • Years are minted, never moved. Nobody is paid out, nothing transfers between listings, and paying for somebody else's listing is a gift that buys the payer nothing — Packs and billing.
  • The Hall is permanent and costs nothing recurring. Which is exactly why it can be promised permanently — The Gathering.

Self-pricing

Nobody posts the price of first place. Burn at the top is proportional to the board's traffic and denominated in visits actually delivered, rather than in a rate somebody set: on a board delivering 1,000 visits a day where the first listing takes roughly 30% of them, holding first place costs 310 years a day — 300 delivered, plus the ten upkeep everybody pays.

The daily cap is what that price runs into. No listing burns more than 200 years of visits a day, so 210 a day is the most first place can ever cost, however busy the board gets. Past that the visits keep arriving and stop costing anything — which is the same rule that stops a rival clicking you to death, seen from the other end. The board grows into the ceiling; it does not price above it.

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